Searched refs:texNum (Results 1 – 6 of 6) sorted by relevance
39 Picture::Picture(u8 texNum) in Picture() argument41 NW_ASSERT(texNum <= TexMapMax); in Picture()43 Init(texNum); in Picture()49 m_pMaterial->ReserveMem(texNum, texNum, texNum); in Picture()55 const int texNum = 1; in Picture() local56 Init(texNum); in Picture()62 m_pMaterial->ReserveMem(texNum, texNum, texNum); in Picture()102 Picture::Init(u8 texNum) in Init() argument104 if (texNum > 0) in Init()106 ReserveTexCoord(texNum); in Init()
451 Window::InitContent(u8 texNum) in InitContent() argument453 if (texNum > 0) in InitContent()455 ReserveTexCoord(texNum); in InitContent()
228 NW_ASSERT(texIdx < resBlockSet.pTextureList->texNum); in Material()
63 explicit Picture(u8 texNum);303 void Init(u8 texNum);
472 void InitContent(u8 texNum);
363 ut::ResU16 texNum; member