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Searched refs:texNum (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Picture.cpp39 Picture::Picture(u8 texNum) in Picture() argument
41 NW_ASSERT(texNum <= TexMapMax); in Picture()
43 Init(texNum); in Picture()
49 m_pMaterial->ReserveMem(texNum, texNum, texNum); in Picture()
55 const int texNum = 1; in Picture() local
56 Init(texNum); in Picture()
62 m_pMaterial->ReserveMem(texNum, texNum, texNum); in Picture()
102 Picture::Init(u8 texNum) in Init() argument
104 if (texNum > 0) in Init()
106 ReserveTexCoord(texNum); in Init()
Dlyt_Window.cpp451 Window::InitContent(u8 texNum) in InitContent() argument
453 if (texNum > 0) in InitContent()
455 ReserveTexCoord(texNum); in InitContent()
Dlyt_Material.cpp228 NW_ASSERT(texIdx < resBlockSet.pTextureList->texNum); in Material()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Picture.h63 explicit Picture(u8 texNum);
303 void Init(u8 texNum);
Dlyt_Window.h472 void InitContent(u8 texNum);
Dlyt_Resources.h363 ut::ResU16 texNum; member