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Searched refs:targetPosition (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_LookAtTargetViewUpdater.cpp95 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update() local
113 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
117 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
121 NW_ASSERT(cameraPosition != targetPosition); in Update()
125 NW_ASSERT(!math::VEC3().Cross(upwardVector, targetPosition - cameraPosition).IsZero()); in Update()
131 &targetPosition); in Update()
Dgfx_RotateViewUpdater.cpp101 math::VEC3 targetPosition(0.0f,0.0f,-1.0f); in Update() local
118 math::VEC3Transform(&targetPosition, &transformMatrix, &targetPosition); in Update()
119 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
120 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
126 &targetPosition); in Update()
Dgfx_AimTargetViewUpdater.cpp136 math::VEC3 targetPosition(this->m_Resource.GetTargetPosition()); in Update() local
140 math::VEC3Transform(&targetPosition, &rotateMatrix, &targetPosition); in Update()
145 math::VEC3Add(&targetPosition, &targetPosition, &cameraPosition); in Update()
148 NW_ASSERT(cameraPosition != targetPosition); in Update()
154 &targetPosition); in Update()
Dgfx_Camera.cpp648 Camera::SetTargetPosition(const nw::math::VEC3& targetPosition) in SetTargetPosition() argument
657 resAim.SetTargetPosition(targetPosition); in SetTargetPosition()
661 resLookAt.SetTargetPosition(targetPosition); in SetTargetPosition()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp89 const nw::math::VEC3& targetPosition, in CreateCamera() argument
106 resViewUpdater.SetTargetPosition(targetPosition); in CreateCamera()
143 const nw::math::VEC3& targetPosition, in CreateAimCamera() argument
160 resViewUpdater.SetTargetPosition(targetPosition); in CreateAimCamera()
197 const nw::math::VEC3& targetPosition, in CreateFrustumCamera() argument
215 resViewUpdater.SetTargetPosition(targetPosition); in CreateFrustumCamera()
255 const nw::math::VEC3& targetPosition, in CreateOrthoCamera() argument
273 resViewUpdater.SetTargetPosition(targetPosition); in CreateOrthoCamera()
316 const nw::math::VEC3& targetPosition, in CreateStereoCameras() argument
331 targetPosition, in CreateStereoCameras()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h143 const nw::math::VEC3& targetPosition = TARGET_POSITION,
168 const nw::math::VEC3& targetPosition = TARGET_POSITION,
194 const nw::math::VEC3& targetPosition = TARGET_POSITION,
221 const nw::math::VEC3& targetPosition = TARGET_POSITION,
255 const nw::math::VEC3& targetPosition = TARGET_POSITION,
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Camera.h392 void SetTargetPosition(const nw::math::VEC3& targetPosition);