Searched refs:startShadowCommandMemory (Results 1 – 2 of 2) sorted by relevance
800 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes() local801 NW_NULL_ASSERT(startShadowCommandMemory); in InitializeScenes()802 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()
866 void* startShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(StartShadowRenderCommand)); in InitializeScenes() local867 NW_NULL_ASSERT(startShadowCommandMemory); in InitializeScenes()868 s_StartShadowRenderCommand = new(startShadowCommandMemory) StartShadowRenderCommand( in InitializeScenes()