Searched refs:startBlockNum (Results 1 – 1 of 1) sorted by relevance
1630 s32 startBlockNum = endBufferBlockIndex + 1; in UpdateDataLoopAddress() local1631 if ( startBlockNum >= m_PlayingBufferBlockCount ) in UpdateDataLoopAddress()1633 startBlockNum -= m_PlayingBufferBlockCount; in UpdateDataLoopAddress()1638 startBlockNum * m_StreamInfo.oneBlockSamples, in UpdateDataLoopAddress()