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Searched refs:s_SkeletalModel (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp128 nw::gfx::SkeletalModel* s_SkeletalModel = NULL; variable
563 s_SkeletalModel = skeletalModel; in BuildResources()
692 bool result = s_ConstraintEmitter->SetTargetObject(s_SkeletalModel, "RocketNozzle"); in SetupCallbackConstraint()
696 s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ConstraintEmitter); in SetupCallbackConstraint()
723 bool result = s_ResourceBasedConstraintEmitter->SetTargetObject(s_SkeletalModel, "Rocket"); in SetupCallbackResourceBasedConstraint()
727s_SkeletalModel->GetSkeleton()->PostCalculateMatrixSignal().Connect(s_ResourceBasedConstraintEmitt… in SetupCallbackResourceBasedConstraint()
738 s_BoneIdx = s_SkeletalModel->GetSkeleton()->GetResSkeleton().GetBonesIndex("RocketNozzle"); in SetupConstraint()
762 NW_NULL_ASSERT(s_SkeletalModel); in InitializeScenes()
813 s_SkeletalModel = NULL; in TerminateScenes()
823 nw::gfx::Skeleton::MatrixPose& pose = s_SkeletalModel->GetSkeleton()->WorldMatrixPose(); in ConstrainLight()