Searched refs:s_ShootAngle (Results 1 – 1 of 1) sorted by relevance
298 f32 s_ShootAngle = 0.0f; variable314 s_ShootAngle = 0.0f; in InitializeParticleMissileDemo()356 s_ShootAngle -= nw::math::F_PI * 0.01f; in UpdateParticleMissileDemo()357 if (s_ShootAngle < -nw::math::F_PI/2.f) in UpdateParticleMissileDemo()359 s_ShootAngle = -nw::math::F_PI/2.f; in UpdateParticleMissileDemo()365 s_ShootAngle += nw::math::F_PI * 0.01f; in UpdateParticleMissileDemo()366 if (s_ShootAngle > nw::math::F_PI/2.f) in UpdateParticleMissileDemo()368 s_ShootAngle = nw::math::F_PI/2.f; in UpdateParticleMissileDemo()376 emitter->Transform().SetRotateXYZ( 0.0f, 0.0f, s_ShootAngle ); in UpdateParticleMissileDemo()470 s32 degree = s_ShootAngle * 114.6f; in ReportParticleMissileDemo()