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Searched refs:s_RenderContext (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp60 nw::gfx::RenderContext* s_RenderContext = NULL; variable
213 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()
223 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()
260 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()
548 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()
583 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()
589 s_RenderContext->ClearBuffer( in RenderScene()
618 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()
623 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
675 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp65 nw::gfx::RenderContext* s_RenderContext = NULL; variable
225 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()
235 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()
274 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()
585 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()
630 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()
631 s_RenderContext->SetActiveCamera(0); in RenderScene()
637 s_RenderContext->ClearBuffer( in RenderScene()
666 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()
671 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
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/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp61 nw::gfx::RenderContext* s_RenderContext = NULL; variable
224 s_RenderContext = nw::gfx::RenderContext::Builder() in InitializeGraphics()
234 s_MeshRenderer->SetRenderContext(s_RenderContext); in InitializeGraphics()
280 nw::gfx::SafeDestroy(s_RenderContext); in TerminateGraphics()
637 nw::gfx::SceneEnvironment& sceneEnvironment = s_RenderContext->GetSceneEnvironment(); in SetEnvironment()
680 s_RenderContext->SetRenderTarget(s_RenderTarget); in RenderScene()
686 s_RenderContext->ClearBuffer( in RenderScene()
715 s_RenderContext->SetCameraMatrix(s_LeftCamera); in RenderScene()
720 s_RenderContext->SetCameraMatrix(s_RightCamera); in RenderScene()
772 s_RenderContext->SetActiveCamera(s_BaseCameraIndex); in DemoScene()
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