Searched refs:s_RenderBufferHeight (Results 1 – 2 of 2) sorted by relevance
64 u32 GraphicsDevice::s_RenderBufferHeight = 240; member in nw::gfx::GraphicsDevice130 NW_LOG(" 0x%x\n", s_RenderBufferHeight); in Report()
647 s_RenderBufferHeight = height; in SetRenderBufferSize()669 NW_MINMAX_ASSERT(scissor.GetY(), 0, static_cast<s32>(s_RenderBufferHeight)); in ActivateScissor()671 … NW_MINMAX_ASSERT(scissor.GetY() + scissor.GetHeight(), 0, static_cast<s32>(s_RenderBufferHeight)); in ActivateScissor()685 … - 1) | ((y16 + h16 - 1) << 16)) : ((s_RenderBufferWidth - 1) | ((s_RenderBufferHeight - 1) << 16)… in ActivateScissor()720 static u32 s_RenderBufferHeight; variable