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Searched refs:s_ParticleContext (Results 1 – 13 of 13) sorted by relevance

/NW4C-2.0.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp51 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
110 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
136 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
238 s_ParticleContext); in UpdateScene()
345 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleNodeCombinationDemo()
479 emitter->Emission(s_ParticleContext); in UpdateParticleNodeCombinationDemo()
/NW4C-2.0.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp51 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
110 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
135 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
237 s_ParticleContext); in UpdateScene()
315 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleRecycleDemo()
/NW4C-2.0.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp53 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
113 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
138 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
239 s_ParticleContext); in UpdateScene()
315 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleCtrlEmissionDemo()
/NW4C-2.0.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp51 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
108 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
133 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
232 s_ParticleContext); in UpdateScene()
320 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleMissileDemo()
384 s_PaticleNode->Emission(s_ParticleContext); in UpdateParticleMissileDemo()
/NW4C-2.0.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp61 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
121 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
146 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
250 s_ParticleContext); in UpdateScene()
330 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleChokeDemo()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp53 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
114 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
139 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
249 s_ParticleContext); in UpdateScene()
332 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleApplicationDemo()
/NW4C-2.0.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp51 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
110 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
135 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
237 s_ParticleContext); in UpdateScene()
325 …nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false, s_ParticleContext); in InitializeParticleScaleDemo()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp58 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
130 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
157 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
288 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
366 s_ParticleContext); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp58 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
134 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
163 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
297 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
376 s_ParticleContext, in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp58 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
128 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
154 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
269 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
371 s_ParticleContext); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp63 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
176 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
264 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
393 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
569 (*node)->Emission(s_ParticleContext); in UpdateNodes()
575 (*node)->UpdateParticles(s_ParticleContext); in UpdateNodes()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp72 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
139 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
165 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
435 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
527 s_ParticleContext); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp61 nw::gfx::ParticleContext* s_ParticleContext = NULL; variable
334 s_ParticleContext = nw::gfx::ParticleContext::Builder() in InitializeGraphics()
362 nw::gfx::SafeDestroy(s_ParticleContext); in TerminateGraphics()
614 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
846 s_ParticleContext); in UpdateScene()