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Searched refs:s_LutTorus (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp166 nw::gfx::Model* s_LutTorus = NULL; variable
336 s_LutTorus = model; in BuildResources()
485 s_LutTorus = NULL; in TerminateScenes()
546 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()