Searched refs:s_LutTorus (Results 1 – 1 of 1) sorted by relevance
166 nw::gfx::Model* s_LutTorus = NULL; variable336 s_LutTorus = model; in BuildResources()485 s_LutTorus = NULL; in TerminateScenes()546 …nw::gfx::res::ResMaterial resTorusMaterial = s_LutTorus->GetMaterial(0)->GetFragmentLightingTableR… in ChangeMaterial()