Searched refs:s_LightShadowed (Results 1 – 2 of 2) sorted by relevance
50 u32 GraphicsDevice::s_LightShadowed = 0xFF; member in nw::gfx::GraphicsDevice198 NW_LOG(" 0x%x\n", s_LightShadowed); in Report()
377 s_LightShadowed = 0xFF; in ResetFragmentLightEnabled()422 s_LightShadowed &= ~(0x1 << index); in SetFragmentLightShadowed()426 s_LightShadowed |= 0x1 << index; in SetFragmentLightShadowed()591 s_LightShadowed | (s_LightSpotEnabled << 8) | (s_LightDistanceAttnEnabled << 24), in ActivateFragmentLightEnabled()745 static u32 s_LightShadowed; variable