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Searched refs:s_LightShadowed (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_GraphicsDevice.cpp50 u32 GraphicsDevice::s_LightShadowed = 0xFF; member in nw::gfx::GraphicsDevice
198 NW_LOG(" 0x%x\n", s_LightShadowed); in Report()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GraphicsDevice.h377 s_LightShadowed = 0xFF; in ResetFragmentLightEnabled()
422 s_LightShadowed &= ~(0x1 << index); in SetFragmentLightShadowed()
426 s_LightShadowed |= 0x1 << index; in SetFragmentLightShadowed()
591 s_LightShadowed | (s_LightSpotEnabled << 8) | (s_LightDistanceAttnEnabled << 24), in ActivateFragmentLightEnabled()
745 static u32 s_LightShadowed; variable