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Searched refs:s_LightRoot (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp94 nw::gfx::SceneNode* s_LightRoot = NULL; variable
279 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
280 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
283 s_SceneRootInvisible->AttachChild(s_LightRoot); in BuildRootNodes()
284 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
509 ReattachObjectByName("LightAnim", s_LightRoot); in ReattachObjects()
543 s_SceneRoot->DetachChild(s_LightRoot); in ToggleAnimationMode()
544 s_SceneRootInvisible->AttachChild(s_LightRoot); in ToggleAnimationMode()
587 s_SceneRootInvisible->DetachChild(s_LightRoot); in ToggleAnimationMode()
588 s_SceneRoot->AttachChild(s_LightRoot); in ToggleAnimationMode()
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/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp66 nw::gfx::TransformNode* s_LightRoot = NULL; variable
164 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
165 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
168 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
169 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
228 s_LightRoot->AttachChild(ambientLight); in BuildLights()
237 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()
249 s_LightRoot->AttachChild(vertexLight); in BuildLights()
267 s_LightRoot->AttachChild(fragmentLight); in BuildLights()
405 s_LightRoot = NULL; in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp316 nw::gfx::TransformNode* s_LightRoot = NULL; variable
549 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
550 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
553 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
554 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
711 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
847 s_LightRoot = NULL; in TerminateScenes()
860 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp318 nw::gfx::TransformNode* s_LightRoot = NULL; variable
556 NW_ASSERT(s_LightRoot == NULL); in BuildRootNodes()
557 s_LightRoot = nw::gfx::TransformNode::DynamicBuilder() in BuildRootNodes()
560 s_SceneRoot->AttachChild(s_LightRoot); in BuildRootNodes()
561 NW_NULL_ASSERT(s_LightRoot); in BuildRootNodes()
770 s_LightRoot->AttachChild(s_SpotLight); in BuildResources()
913 s_LightRoot = NULL; in TerminateScenes()
926 nw::ut::DynamicCast<nw::gfx::TransformNode*>(s_LightRoot); in UpdateScene()