Searched refs:s_DepthMask (Results 1 – 2 of 2) sorted by relevance
59 bool GraphicsDevice::s_DepthMask = true; member in nw::gfx::GraphicsDevice170 NW_LOG(s_DepthMask ? " True\n" : " False\n"); in Report()
713 static bool s_DepthMask; variable799 s_ColorMask << REG_COLOR_MASK_SHIFT | s_DepthMask << REG_DEPTH_MASK_SHIFT, in ActivateMask()864 if (s_DepthMask) in UpdateFrameBufferCommand()1017 s_IsFrameBufferUpdated = s_IsFrameBufferUpdated || (s_DepthMask != enabled); in SetDepthMaskEnabled()1018 s_DepthMask = enabled; in SetDepthMaskEnabled()