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Searched refs:s_AnimTargets (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp118 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets; variable
341 s_AnimTargets.push_back(node); in BuildResources()
356 s_AnimTargets.push_back(node); in BuildResources()
371 s_AnimTargets.push_back(node); in BuildResources()
420 s_AnimTargets, in BuildAnimations()
448 (nw::demo::Utility::FindObjectByName(s_AnimTargets, animBindingTable.targetName)); in BuildAnimations()
462 (nw::demo::Utility::FindObjectByName(s_AnimTargets, name)); in ReattachObjectByName()
477 (nw::demo::Utility::FindObjectByName(s_AnimTargets, name)); in MoveObjectByName()
661 s_AnimTargets.clear(); in TerminateScenes()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp98 nw::ut::FixedSizeArray<nw::gfx::SceneObject*, ANIMATION_TARGETS_COUNT> s_AnimTargets; variable
558 s_AnimTargets.push_back(node); in BuildResources()
579 s_AnimTargets.push_back(node); in BuildResources()
651 s_AnimTargets, in BuildAnimations()
806 s_AnimTargets.clear(); in TerminateScenes()