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Searched refs:revision (Results 1 – 21 of 21) sorted by relevance

/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResUtil.cpp57 texture.m_Header.revision = srcTexture->m_Header.revision; in CloneTextureAnimMember()
125 animData->m_Header.revision = src.ptr()->m_Header.revision; in CloneTextureAnim()
Danim_ResAnim.cpp537 data->m_Header.revision = ResAnim::BINARY_REVISION; in CreateEmptyResAnim()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResFog.h155 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResSceneEnvironmentSetting.h135 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResModel.h172 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResLookupTable.h229 u32 GetRevision() const { return this->GetHeader().revision; } in GetRevision()
Dgfx_ResCamera.h586 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResLight.h159 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResShader.h709 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResTexture.h142 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
Dgfx_ResMaterial.h1543 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_CTOR_INHERIT()
/NW4C-2.0.3/include/nw/ut/
Dut_BinaryFileFormat.h117 ResU32 revision; // リビジョン : 4 Byte member
Dut_ResUtil.h435 ResU32 revision; member
479 u32 GetRevision() const { return ref().revision; } in GetRevision()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AmbientLight.cpp146 resAmbientLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResAmbientLight()
Dgfx_HemiSphereLight.cpp148 resHemiSphereLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResHemiSphereLight()
Dgfx_VertexLight.cpp166 resVertexLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResVertexLight()
Dgfx_FragmentLight.cpp227 resFragmentLight->m_Header.revision = ResLight::BINARY_REVISION; in CreateResFragmentLight()
Dgfx_Fog.cpp151 resFog->m_Header.revision = ResFog::BINARY_REVISION; in CreateResFog()
Dgfx_Camera.cpp241 resCamera->m_Header.revision = ResCamera::BINARY_REVISION; in Create()
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp619 textureData->m_Header.revision = ResImageTexture::BINARY_REVISION; in Create()
737 textureData->m_Header.revision = ResCubeTexture::BINARY_REVISION; in Create()
860 textureData->m_Header.revision = ResShadowTexture::BINARY_REVISION; in Create()
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnim.h587 u32 GetRevision() const { return this->GetHeader().revision; } in NW_RES_FIELD_STRUCT_DECL()