Searched refs:resTransform (Results 1 – 1 of 1) sorted by relevance
247 math::Transform3& resTransform = GetResTransformNode().GetTransform(); variable251 resTransform.rotate.x,252 resTransform.rotate.y,253 resTransform.rotate.z);254 resultMatrix.f._03 = resTransform.translate.x;255 resultMatrix.f._13 = resTransform.translate.y;256 resultMatrix.f._23 = resTransform.translate.z;261 math::VEC3Mult(&resultScale, &scale, &resTransform.scale);