| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_TransformNode.cpp | 36 ResTransformNode resObj, in TransformNode() argument 38 : SceneNode(allocator, resObj, description), in TransformNode() 45 if (resObj.IsValid()) in TransformNode() 47 this->m_Transform.SetTransform(resObj.GetTransform()); in TransformNode() 48 this->m_WorldMatrix = resObj.GetWorldMatrix(); in TransformNode()
|
| D | gfx_ParticleCollection.cpp | 834 ResParticleCollection resObj in ParticleCollection() argument 840 m_ResParticleCollection(resObj), in ParticleCollection() 847 NW_UNUSED_VARIABLE(resObj) in ParticleCollection()
|
| D | gfx_ParticleShape.cpp | 650 ResParticleShape resObj) in ParticleShape() argument 651 : SceneObject(allocator, resObj), in ParticleShape()
|
| D | gfx_Camera.cpp | 41 ResTransformNode resObj, in Camera() argument 49 resObj, in Camera()
|
| D | gfx_ParticleEmitter.cpp | 250 ResParticleEmitter resObj, in ParticleEmitter() argument 255 : TransformNode(allocator, resObj, description), in ParticleEmitter()
|
| D | gfx_ParticleSet.cpp | 3617 ResParticleSet resObj, in ParticleSet() argument 3619 : SceneNode(allocator, resObj, description), in ParticleSet()
|
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneObject.h | 83 SceneObject(os::IAllocator* allocator, ResSceneObject resObj) in SceneObject() argument 85 m_ResObject(resObj) in SceneObject()
|
| D | gfx_VertexLight.h | 246 ResVertexLight resObj, in VertexLight() argument 250 resObj, in VertexLight() 252 m_Direction(resObj.GetDirection()) in VertexLight()
|
| D | gfx_Light.h | 114 ResTransformNode resObj, in Light() argument 118 resObj, in Light()
|
| D | gfx_FragmentLight.h | 285 ResFragmentLight resObj, in FragmentLight() argument 289 resObj, in FragmentLight() 291 m_Direction(resObj.GetDirection()) in FragmentLight()
|
| D | gfx_LightSet.h | 327 ResLightSet resObj, in LightSet() argument 330 m_Resource(resObj), in LightSet()
|
| D | gfx_AmbientLight.h | 204 ResAmbientLight resObj, in AmbientLight() argument 208 resObj, in AmbientLight()
|
| D | gfx_HemiSphereLight.h | 205 ResHemiSphereLight resObj, in HemiSphereLight() argument 209 resObj, in HemiSphereLight()
|
| D | gfx_SceneNode.h | 570 ResSceneNode resObj, in SceneNode() argument 572 : SceneObject(allocator, resObj), in SceneNode() 579 if (resObj.IsValid()) in SceneNode() 581 m_BranchVisible = resObj.IsBranchVisible(); in SceneNode()
|
| D | gfx_Fog.h | 274 ResFog resObj, in Fog() argument 278 resObj, in Fog()
|
| D | gfx_ParticleEmitter.h | 442 ResParticleEmitter resObj,
|
| D | gfx_ParticleSet.h | 454 ResParticleSet resObj,
|
| D | gfx_ParticleCollection.h | 474 ResParticleCollection resObj);
|
| D | gfx_ParticleShape.h | 420 ResParticleShape resObj);
|
| D | gfx_TransformNode.h | 366 ResTransformNode resObj,
|
| D | gfx_Camera.h | 763 ResTransformNode resObj,
|
| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 34 gfx::ResTransformNode resObj, in ParticleHandle() argument 36 : gfx::TransformNode(allocator, resObj, description), in ParticleHandle()
|
| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 498 gfx::ResTransformNode resObj,
|