Searched refs:resCamera (Results 1 – 2 of 2) sorted by relevance
67 ResCamera resCamera = ResDynamicCast<ResCamera>(this->GetResSceneNode()); in ~Camera() local68 if (this->m_IsDynamic && resCamera.IsValid()) in ~Camera()70 this->GetAllocator().Free(resCamera.ptr()); in ~Camera()93 ResCamera resCamera = GetResCamera(); in CreateAnimGroup() local94 NW_ASSERT(resCamera.IsValid()); in CreateAnimGroup()96 NW_ASSERT(resCamera.GetAnimGroupsCount() == 1); in CreateAnimGroup()97 anim::ResAnimGroup resAnimGroup = resCamera.GetAnimGroups(0); in CreateAnimGroup()201 ResCameraData* resCamera = in Create() local205 resCamera->toViewUpdater.set_ptr(this->m_ViewUpdater->GetResource().ptr()); in Create()206 resCamera->toProjectionUpdater.set_ptr(this->m_ProjectionUpdater->GetResource().ptr()); in Create()[all …]
799 static void DestroyResCamera(os::IAllocator* allocator, ResCamera resCamera);