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Searched refs:resAnimGroup (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_AnimGroup.cpp90 anim::ResAnimGroup resAnimGroup, in AnimGroup() argument
94 m_ResAnimGroup(resAnimGroup), in AnimGroup()
105 const anim::ResAnimGroup resAnimGroup, in GetMemorySizeForInitialize() argument
108 const int blendOpCount = resAnimGroup.GetBlendOperationsCount(); in GetMemorySizeForInitialize()
109 const int memberCount = resAnimGroup.GetMemberInfoSetCount(); in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.cpp155 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateSkeletalAnimGroup() local
156 const int targetType = resAnimGroup.GetTargetType(); in CreateSkeletalAnimGroup()
158 (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in CreateSkeletalAnimGroup()
163 .ResAnimGroup(resAnimGroup) in CreateSkeletalAnimGroup()
Dgfx_Light.cpp59 anim::ResAnimGroup resAnimGroup = resSceneNode.GetAnimGroups(0); in CreateAnimGroup() local
61 NW_ASSERT(resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_LIGHT); in CreateAnimGroup()
64 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
Dgfx_Fog.cpp431 anim::ResAnimGroup resAnimGroup = resFog.GetAnimGroups(0); in CreateAnimGroup() local
433 NW_ASSERT(resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_FOG); in CreateAnimGroup()
436 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
Dgfx_Model.cpp244 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in CreateAnimGroups() local
245 const int targetType = resAnimGroup.GetTargetType(); in CreateAnimGroups()
258 .ResAnimGroup(resAnimGroup) in CreateAnimGroups()
Dgfx_Camera.cpp97 anim::ResAnimGroup resAnimGroup = resCamera.GetAnimGroups(0); in CreateAnimGroup() local
99 NW_ASSERT(resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_CAMERA); in CreateAnimGroup()
102 .ResAnimGroup(resAnimGroup) in CreateAnimGroup()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_AnimGroup.h67 Builder& ResAnimGroup(anim::ResAnimGroup resAnimGroup) in ResAnimGroup() argument
69 m_ResAnimGroup = resAnimGroup; in ResAnimGroup()
282 anim::ResAnimGroup resAnimGroup,
296 …rInitialize(os::MemorySizeCalculator* pSize, const anim::ResAnimGroup resAnimGroup, bool useOrigin…
Dgfx_SkeletalModel.h388 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize() local
389 const int targetType = resAnimGroup.GetTargetType(); in GetMemorySizeForInitialize()
391 … (resAnimGroup.GetFlags() & anim::ResAnimGroup::FLAG_IS_CALCULATED_TRANSFORM) != 0; in GetMemorySizeForInitialize()
396 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()
Dgfx_Model.h734 anim::ResAnimGroup resAnimGroup = resModel.GetAnimGroups(animGroupIdx); in GetMemorySizeForInitialize() local
737resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_MATERIAL || in GetMemorySizeForInitialize()
738resAnimGroup.GetTargetType() == anim::ResGraphicsAnimGroup::TARGET_TYPE_VISIBILITY) in GetMemorySizeForInitialize()
741 .ResAnimGroup(resAnimGroup) in GetMemorySizeForInitialize()