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Searched refs:referenceResult (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp62 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
64 if (referenceResult.IsSuccess()) in Setup()
69 result |= referenceResult; in Setup()
77 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
79 if (referenceResult.IsSuccess()) in Setup()
84 result |= referenceResult; in Setup()
92 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
94 if (referenceResult.IsSuccess()) in Setup()
99 result |= referenceResult; in Setup()
107 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local
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Dgfx_ResUtil.cpp38 ::std::pair<ResLookupTable, bool> referenceResult; in SetupReferenceLut()
39 referenceResult = GetReferenceLutTarget(resReferenceLut, graphicsFile); in SetupReferenceLut()
41 if (!referenceResult.second) in SetupReferenceLut()
93 ::std::pair<ResTexture, bool> referenceResult; in GetReferenceTextureTarget()
94 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget()
95 if (referenceResult.second) in GetReferenceTextureTarget()
97 referenceTexture.ref().toTargetTexture.set_ptr(referenceResult.first.ptr()); in GetReferenceTextureTarget()
126 ::std::pair<ResShader, bool> referenceResult; in GetReferenceShaderTarget()
127 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in GetReferenceShaderTarget()
128 if (referenceResult.second) in GetReferenceShaderTarget()
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Dgfx_ResFog.cpp39 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup() local
41 if (referenceResult.IsSuccess()) in Setup()
46 result |= referenceResult; in Setup()
Dgfx_ResMaterial.cpp361 ::std::pair<ResShader, bool> referenceResult; in SetupShader()
362 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader()
363 if (referenceResult.second) in SetupShader()
365 setupShader = referenceResult.first; in SetupShader()
Dgfx_ResTextureMapper.cpp627 ::std::pair<ResTexture, bool> referenceResult; in SetupTexture()
628 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in SetupTexture()
629 if (referenceResult.second) in SetupTexture()
631 setupTexture = referenceResult.first; in SetupTexture()