Searched refs:referenceResult (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResFragmentShader.cpp | 62 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local 64 if (referenceResult.IsSuccess()) in Setup() 69 result |= referenceResult; in Setup() 77 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local 79 if (referenceResult.IsSuccess()) in Setup() 84 result |= referenceResult; in Setup() 92 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local 94 if (referenceResult.IsSuccess()) in Setup() 99 result |= referenceResult; in Setup() 107 Result referenceResult = SetupReferenceLut(resReferenceLut, graphicsFile); in Setup() local [all …]
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| D | gfx_ResUtil.cpp | 38 ::std::pair<ResLookupTable, bool> referenceResult; in SetupReferenceLut() 39 referenceResult = GetReferenceLutTarget(resReferenceLut, graphicsFile); in SetupReferenceLut() 41 if (!referenceResult.second) in SetupReferenceLut() 93 ::std::pair<ResTexture, bool> referenceResult; in GetReferenceTextureTarget() 94 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in GetReferenceTextureTarget() 95 if (referenceResult.second) in GetReferenceTextureTarget() 97 referenceTexture.ref().toTargetTexture.set_ptr(referenceResult.first.ptr()); in GetReferenceTextureTarget() 126 ::std::pair<ResShader, bool> referenceResult; in GetReferenceShaderTarget() 127 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in GetReferenceShaderTarget() 128 if (referenceResult.second) in GetReferenceShaderTarget() [all …]
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| D | gfx_ResFog.cpp | 39 Result referenceResult = SetupReferenceLut(refLut, graphicsFile); in Setup() local 41 if (referenceResult.IsSuccess()) in Setup() 46 result |= referenceResult; in Setup()
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| D | gfx_ResMaterial.cpp | 361 ::std::pair<ResShader, bool> referenceResult; in SetupShader() 362 referenceResult = GetReferenceShaderTarget(refer, graphicsFile); in SetupShader() 363 if (referenceResult.second) in SetupShader() 365 setupShader = referenceResult.first; in SetupShader()
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| D | gfx_ResTextureMapper.cpp | 627 ::std::pair<ResTexture, bool> referenceResult; in SetupTexture() 628 referenceResult = GetReferenceTextureTarget(refer, graphicsFile); in SetupTexture() 629 if (referenceResult.second) in SetupTexture() 631 setupTexture = referenceResult.first; in SetupTexture()
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