Searched refs:random (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleEmitter.cpp | 581 ParticleRandom* random, in CalcCubeForm() argument 616 position.x = random->NextFloatSignedOne(); in CalcCubeForm() 617 position.y = random->NextFloatSignedOne(); in CalcCubeForm() 618 position.z = random->NextFloatSignedOne(); in CalcCubeForm() 626 f32 d = random->NextFloat() * in CalcCubeForm() 631 if (random->Next(2) == 0) in CalcCubeForm() 640 f32 r = random->NextFloatSignedOne(); in CalcCubeForm() 641 f32 s = random->NextFloatSignedOne(); in CalcCubeForm() 667 f32 f = random->NextFloat() * (topbottom + frontback + leftright); in CalcCubeForm() 669 position.x = random->NextFloatSignedOne(); in CalcCubeForm() [all …]
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| D | gfx_ParticleAnimationOption.cpp | 123 u32 random = GetHash( in EvaluateAnimationFrame() local 134 delta += (f32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame() 136 delta += (s32)(random % resource.GetLoopDuration()); in EvaluateAnimationFrame() 160 u32 random = GetHash( in EvaluateAnimationFrame() local 170 int offset = (int)(random % (int)(this->GetAnimationDuration() + 1)); in EvaluateAnimationFrame()
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| D | gfx_ParticleSet.cpp | 1099 const f32 random = floatInitializer.GetRandom(); in InitializeParticles() local 1109 if (random != 0.0f) in InitializeParticles() 1111 value += value * this->m_ParticleRandom.NextFloatSignedOne() * random; in InitializeParticles() 1370 const f32 random = vec3Initializer.GetRandom(); in InitializeParticles() local 1380 if (random != 0.0f) in InitializeParticles() 1383 floatRandom *= random; in InitializeParticles() 1407 const nw::math::VEC3 random = vec3Initializer.GetRandom(); in InitializeParticles() local 1417 if (random.x != 0.0f) in InitializeParticles() 1420 floatRandom *= random.x; in InitializeParticles() 1424 if (random.y != 0.0f) in InitializeParticles() [all …]
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ParticleEmitter.h | 334 ParticleRandom* random, 341 ParticleRandom* random, 348 ParticleRandom* random, 355 ParticleRandom* random, 362 ParticleRandom* random, 369 ParticleRandom* random, 376 ParticleRandom* random, 385 ParticleRandom* random, 394 ParticleRandom* random, 403 ParticleRandom* random, [all …]
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