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Searched refs:playableSoundMax (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundArchive.h347 int playableSoundMax; //!< プレイヤーで同時に再生できるサウンドの数です。 member
352 : playableSoundMax( 0 ), in PlayerInfo()
Dsnd_SoundArchiveFile.h366 ut::ResU32 playableSoundMax; // プレイヤー最大再生数 member
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundArchiveFileReader.cpp241 info->playableSoundMax = data->playableSoundMax; in ReadPlayerInfo()
Dsnd_SoundArchivePlayer.cpp244 for ( int i = 0; i < playerInfo.playableSoundMax ; i++ ) in GetRequiredMemSize()
449 player->SetPlayableSoundCount( playerInfo.playableSoundMax ); in SetupSoundPlayer()
454 for ( int i = 0; i < playerInfo.playableSoundMax ; i++ ) in SetupSoundPlayer()
470 player->detail_SetPlayableSoundLimit( playerInfo.playableSoundMax ); in SetupSoundPlayer()
Dsnd_HioSoundArchive.cpp265 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader()
Dsnd_RomSoundArchive.cpp378 playerId, ret, info.playableSoundMax, info.playerHeapSize ); in LoadHeader()