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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp91 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld() local
95 if (parentBoneIndex == -1) in UpdateWorld()
110 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()
111 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
136 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld() local
140 if (parentBoneIndex == -1) in UpdateWorld()
155 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()
156 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()
180 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld() local
184 if (parentBoneIndex == -1) in UpdateWorld()
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