Searched refs:pMat (Results 1 – 3 of 3) sorted by relevance
121 Material* pMat = GetMaterial(matIdx); in BindMaterialAnim() local124 … animGroup->SetTargetPtr(memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, false)); in BindMaterialAnim()126 void* object = pMat->GetAnimTargetObject( in BindMaterialAnim()127 resAnimGroupMember, pMat->GetActiveResource(resAnimGroupMember.GetObjectType())); in BindMaterialAnim()131 bool useOriginalValue = pMat->CanUseBuffer(resAnimGroupMember.GetObjectType()); in BindMaterialAnim()135 memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, true)); in BindMaterialAnim()
557 if (Material* pMat = it->FindMaterialByName(findName, bRecursive)) in FindMaterialByName() local559 return pMat; in FindMaterialByName()