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Searched refs:pMat (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp121 Material* pMat = GetMaterial(matIdx); in BindMaterialAnim() local
124 … animGroup->SetTargetPtr(memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, false)); in BindMaterialAnim()
126 void* object = pMat->GetAnimTargetObject( in BindMaterialAnim()
127 resAnimGroupMember, pMat->GetActiveResource(resAnimGroupMember.GetObjectType())); in BindMaterialAnim()
131 bool useOriginalValue = pMat->CanUseBuffer(resAnimGroupMember.GetObjectType()); in BindMaterialAnim()
135 memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, true)); in BindMaterialAnim()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Pane.cpp557 if (Material* pMat = it->FindMaterialByName(findName, bRecursive)) in FindMaterialByName() local
559 return pMat; in FindMaterialByName()
Dlyt_Window.cpp557 if (Material* pMat = it->FindMaterialByName(findName, bRecursive)) in FindMaterialByName() local
559 return pMat; in FindMaterialByName()