Searched refs:pGlAllocator (Results 1 – 1 of 1) sorted by relevance
362 GLvoid* (*pGlAllocator)(GLenum, GLenum, GLuint, GLsizei) = NULL; in LoadTexture() local363 nngxGetAllocator(&pGlAllocator, NULL); in LoadTexture()364 if (pGlAllocator == NULL) in LoadTexture()372 void* address = pGlAllocator( in LoadTexture()