Searched refs:o_Position (Results 1 – 5 of 5) sorted by relevance
| /NW4C-2.0.3/sources/shaders/gfx/ |
| D | VertexShader.h | 221 #define o_Position o0 macro
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| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | TransformMatrix.vsh | 138 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW 183 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleVShader.vsh | 404 dp4 o_Position.x, TEMP_VIEW, nw_projection_matrix[0]._XYZW 405 dp4 o_Position.y, TEMP_VIEW, nw_projection_matrix[1]._XYZW 406 dp4 o_Position.z, TEMP_VIEW, nw_projection_matrix[2]._XYZW 407 dp4 o_Position.w, TEMP_VIEW, nw_projection_matrix[3]._XYZW
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| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | TransformMatrix.vsh | 207 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW 288 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | UserTransformMatrix.vsh | 212 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW 300 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
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