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Searched refs:meshs (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h115 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator() local
117 meshs.begin(), in operator()
118 meshs.end(), in operator()
132 gfx::ResMeshArray meshs = model->GetResMeshes(); in operator() local
134 meshs.begin(), in operator()
135 meshs.end(), in operator()
Dgfx_RenderQueue.h510 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueModel() local
512 meshs.begin(), in EnqueueModel()
513 meshs.end(), in EnqueueModel()
529 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueSkeletalModel() local
531 meshs.begin(), in EnqueueSkeletalModel()
532 meshs.end(), in EnqueueSkeletalModel()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_ExpDialog.mel3195 proc int DoesVisAnimExist(string $xforms[], string $meshs[])
3205 for ($mesh in $meshs)
3352 proc int DoesShapeAnimExist(string $meshs[])
3359 for ($mesh in $meshs)
3465 string $meshs[];
3472 $meshs[size($meshs)] = $shapes[0];
3480 for ($mesh in $meshs)
3502 //checkBoxGrp -e -v1 (DoesVisAnimExist($xforms, $meshs)) nw4cExpDialog_CviaFileOut;
3506 //checkBoxGrp -e -v1 (DoesShapeAnimExist($meshs)) nw4cExpDialog_CshaFileOut;