Searched refs:meshs (Results 1 – 3 of 3) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 115 gfx::ResMeshArray meshs = skeletalModel->GetResMeshes(); in operator() local 117 meshs.begin(), in operator() 118 meshs.end(), in operator() 132 gfx::ResMeshArray meshs = model->GetResMeshes(); in operator() local 134 meshs.begin(), in operator() 135 meshs.end(), in operator()
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| D | gfx_RenderQueue.h | 510 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueModel() local 512 meshs.begin(), in EnqueueModel() 513 meshs.end(), in EnqueueModel() 529 gfx::ResMeshArray meshs = model->GetResMeshes(); in EnqueueSkeletalModel() local 531 meshs.begin(), in EnqueueSkeletalModel() 532 meshs.end(), in EnqueueSkeletalModel()
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_ExpDialog.mel | 3195 proc int DoesVisAnimExist(string $xforms[], string $meshs[]) 3205 for ($mesh in $meshs) 3352 proc int DoesShapeAnimExist(string $meshs[]) 3359 for ($mesh in $meshs) 3465 string $meshs[]; 3472 $meshs[size($meshs)] = $shapes[0]; 3480 for ($mesh in $meshs) 3502 //checkBoxGrp -e -v1 (DoesVisAnimExist($xforms, $meshs)) nw4cExpDialog_CviaFileOut; 3506 //checkBoxGrp -e -v1 (DoesShapeAnimExist($meshs)) nw4cExpDialog_CshaFileOut;
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