Searched refs:meshesCount (Results 1 – 2 of 2) sorted by relevance
383 s32 meshesCount = resModel.GetMeshesCount(); in CreateResMeshes() local385 if (meshesCount != 0) in CreateResMeshes()388 meshOffsets = allocator->AllocAndFill<ut::Offset>(meshesCount, ut::Offset()); in CreateResMeshes()389 ResMeshData* buffer = allocator->Alloc<ResMeshData>(meshesCount); in CreateResMeshes()408 for (int i = 0; i < meshesCount; ++i) in CreateResMeshes()414 m_MeshBuffers = ResMeshArray(meshOffsets, meshesCount); in CreateResMeshes()418 void* memory = allocator->Alloc(sizeof(bool) * meshesCount); in CreateResMeshes()426 m_MeshOriginalVisibilities.Reset(memory, meshesCount, allocator); in CreateResMeshes()428 for (int i = 0; i < meshesCount; ++i) in CreateResMeshes()
682 const s32 meshesCount = resModel.GetMeshesCount(); in GetMemorySizeForInitialize() local685 size += sizeof(ut::Offset) * meshesCount; in GetMemorySizeForInitialize()686 size += sizeof(ResMeshData) * meshesCount; in GetMemorySizeForInitialize()687 size += sizeof(bool) * meshesCount; in GetMemorySizeForInitialize()