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Searched refs:maxChildren (Results 1 – 15 of 15) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp100 description.maxChildren = m_MaxChildren; in BuildSceneObject()
129 description.maxChildren = m_MaxChildren; in BuildSceneObject()
161 description.maxChildren = m_MaxChildren; in BuildSceneObject()
231 description.maxChildren = resNode.GetChildrenCount() + in BuildSceneObject()
267 description.maxChildren = m_MaxChildren; in BuildSceneObject()
298 description.maxChildren = m_MaxChildren; in BuildSceneObject()
331 description.maxChildren = m_MaxChildren; in BuildSceneObject()
363 description.maxChildren = m_MaxChildren; in BuildSceneObject()
395 description.maxChildren = m_MaxChildren; in BuildSceneObject()
427 description.maxChildren = m_MaxChildren; in BuildSceneObject()
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Dgfx_SceneNode.cpp160 if (m_Description.maxChildren == 0) in CreateChildren()
167 sizeof(SceneNode*) * m_Description.maxChildren, CHILDREN_MEMORY_ALIGNMENT); in CreateChildren()
175 m_Children = SceneNodeChildren(NULL, memory, m_Description.maxChildren, allocator); in CreateChildren()
Dgfx_ParticleModel.cpp92 particleSetDescription.maxChildren = 0; in GetMemorySizeInternal()
192 description.maxChildren = 0; in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_UserRenderNode.h80 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
82 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_AmbientLight.h77 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
79 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_HemiSphereLight.h78 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
80 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_SceneNode.h86 s32 maxChildren; //!< 子の最大数です。 member
94 maxChildren(DEFAULT_MAX_CHILDREN), in Description()
126 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
128 m_Description.maxChildren = maxChildren; in MaxChildren()
536 size.Add(sizeof(SceneNode*) * description.maxChildren, CHILDREN_MEMORY_ALIGNMENT); in GetMemorySizeForInitialize()
Dgfx_VertexLight.h111 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
113 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_FragmentLight.h112 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
114 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_Fog.h100 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
102 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_SkeletalModel.h88 Builder& MaxChildren(int maxChildren) in MaxChildren() argument
90 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_SceneBuilder.h70 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren() argument
Dgfx_TransformNode.h83 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
85 m_Description.maxChildren = maxChildren; in MaxChildren()
Dgfx_Camera.h78 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
80 m_Description.maxChildren = maxChildren; in MaxChildren()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h68 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument
70 m_Description.maxChildren = maxChildren; in MaxChildren()