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Searched refs:maxBones (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp228 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
235 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
248 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h559 s32 maxBones; //!< スケルトンに含まれるボーンの上限数を表します。 member
579 maxBones(128), in Description()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp279 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
286 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[0]); in InitializeSkeletalAnim()
299 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILES[1]); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp243 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
256 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp237 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
255 maxBones, maxAnimMembers, translateAnimEnabled, s_ResAnim0); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp247 int maxBones = resSkeleton.GetBonesCount(); in CreateModel() local
259 .MaxMembers(maxBones) in CreateModel()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp241 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
246 maxBones, translateAnimEnabled, resAnim); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp495 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
502 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp502 const int maxBones = resSkeleton.GetBonesCount(); in InitializeSkeletalAnim() local
509 maxBones, translateAnimEnabled, SKELETAL_ANIM_RESOURCE_FILE); in InitializeSkeletalAnim()