Searched refs:m_WorldMatrixUpdater (Results 1 – 2 of 2) sorted by relevance
68 m_WorldMatrixUpdater.Reset(worldMatrixUpdater); in WorldMatrixUpdaterPtr()90 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater; variable236 m_WorldMatrixUpdater(worldMatrixUpdater), in SceneUpdater()247 GfxPtr<WorldMatrixUpdater> m_WorldMatrixUpdater; variable
50 if (!this->m_WorldMatrixUpdater) in Create()52 this->m_WorldMatrixUpdater.Reset(WorldMatrixUpdater::Builder() in Create()67 this->m_WorldMatrixUpdater, in Create()172 (*node)->UpdateTransform(this->m_WorldMatrixUpdater.Get(), sceneContext); in UpdateTransformNode()195 *(this->m_WorldMatrixUpdater.Get())); in UpdateSkeletalModel()