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Searched refs:m_UniformLocations (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderUniforms.cpp32 m_UniformLocations.reserve(SHADER_UNIFORM_COUNT); in BuildUniformLocations()
33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations()
34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations()
35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations()
36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations()
37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations()
38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations()
39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations()
40 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations()
41 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations()
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/NW4C-2.0.3/sources/libraries/font/
Dfont_TextWriterResource.cpp95 m_UniformLocations[internal::LOC_PROJECTION] = in InitResource()
97 m_UniformLocations[internal::LOC_MODELVIEW] = in InitResource()
99 m_UniformLocations[internal::LOC_FRAGMENTLIGHTING_ENABLED] = in InitResource()
101 m_UniformLocations[internal::LOC_TEXTURE0_SAMPLERTYPE] = in InitResource()
103 m_UniformLocations[internal::LOC_FOG_MODE] = in InitResource()
105 m_UniformLocations[internal::LOC_FRAGOPERATION_ENABLEALPHATEST] = in InitResource()
198 glUniform4fv(m_UniformLocations[internal::LOC_PROJECTION], 4, mtx.a); in SetProjectionMtx()
206 glUniform4fv(m_UniformLocations[internal::LOC_MODELVIEW], 3, mtx.a); in SetViewMtx()
/NW4C-2.0.3/include/nw/font/
Dfont_TextWriterResource.h133 const int* GetUniformLocations() const { return m_UniformLocations; } in GetUniformLocations()
170 int m_UniformLocations[internal::LOC_MAX]; variable
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ShaderUniforms.h453 return m_UniformLocations[location]; in GetUniformLocation()
460 ut::FixedSizeArray<GLint, SHADER_UNIFORM_COUNT> m_UniformLocations; variable