Searched refs:m_UniformLocations (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ShaderUniforms.cpp | 32 m_UniformLocations.reserve(SHADER_UNIFORM_COUNT); in BuildUniformLocations() 33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations() 34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations() 35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations() 36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations() 37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations() 38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations() 39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations() 40 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations() 41 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations() [all …]
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| /NW4C-2.0.3/sources/libraries/font/ |
| D | font_TextWriterResource.cpp | 95 m_UniformLocations[internal::LOC_PROJECTION] = in InitResource() 97 m_UniformLocations[internal::LOC_MODELVIEW] = in InitResource() 99 m_UniformLocations[internal::LOC_FRAGMENTLIGHTING_ENABLED] = in InitResource() 101 m_UniformLocations[internal::LOC_TEXTURE0_SAMPLERTYPE] = in InitResource() 103 m_UniformLocations[internal::LOC_FOG_MODE] = in InitResource() 105 m_UniformLocations[internal::LOC_FRAGOPERATION_ENABLEALPHATEST] = in InitResource() 198 glUniform4fv(m_UniformLocations[internal::LOC_PROJECTION], 4, mtx.a); in SetProjectionMtx() 206 glUniform4fv(m_UniformLocations[internal::LOC_MODELVIEW], 3, mtx.a); in SetViewMtx()
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_TextWriterResource.h | 133 const int* GetUniformLocations() const { return m_UniformLocations; } in GetUniformLocations() 170 int m_UniformLocations[internal::LOC_MAX]; variable
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ShaderUniforms.h | 453 return m_UniformLocations[location]; in GetUniformLocation() 460 ut::FixedSizeArray<GLint, SHADER_UNIFORM_COUNT> m_UniformLocations; variable
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