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Searched refs:m_Skeleton (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SkeletalModel.h285 Skeleton* GetSkeleton() { return m_Skeleton.Get(); } in GetSkeleton()
288 const Skeleton* GetSkeleton() const { return m_Skeleton.Get(); } in GetSkeleton()
302 this->m_Skeleton.Swap(skeletalModel->m_Skeleton); in SwapSkeleton()
420 m_Skeleton(skeleton), in SkeletalModel()
428 m_Skeleton->SetOwnerSkeletalModel(this); in SkeletalModel()
449 GfxPtr<Skeleton> m_Skeleton; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp121 m_Skeleton->GetResSkeleton().EnableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
125 m_Skeleton->GetResSkeleton().DisableFlags(ResSkeletonData::FLAG_MODEL_COORDINATE); in SetFullBakedAnimEnabled()
149 Skeleton::TransformPose& pose = m_Skeleton->LocalTransformPose(); in CreateSkeletalAnimGroup()
150 Skeleton::OriginalPose& originalPose = m_Skeleton->LocalOriginalPose(); in CreateSkeletalAnimGroup()
262 ResBone bone = m_Skeleton->GetResSkeleton().GetBones(resAnimGroupMember.GetPath()); in SetupAnimGroup()
269 void* target = m_Skeleton->WorldMatrixPose().GetMatrix(boneIdx); in SetupAnimGroup()
275 void* target = m_Skeleton->LocalTransformPose().GetTransform(boneIdx); in SetupAnimGroup()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp154 m_Skeleton(NULL), in CallbackConstraint()
169 m_Skeleton(NULL), in CallbackConstraint()
203 m_Skeleton = skeleton; in SetTargetObject()
212 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()
232 nw::gfx::Skeleton* m_Skeleton; member in __anon7229114a0111::CallbackConstraint
282 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()