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Searched refs:m_Seed (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleRandom.h37 m_Seed = 0; in ParticleRandom()
53 m_Seed = seed; in Srand()
63 return (u16)(m_Seed >> 8) % maxValue; in Next()
72 return (f32)((m_Seed >> 16) & 0xffff) / 65536.0f; in NextFloat()
90 m_Seed = source.m_Seed; in Set()
97 m_Seed = (m_Seed * 214013u) + 2531011u; in MixRandomSeed()
100 u32 m_Seed; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleRandom.cpp34 LDR r2, [r0, #__cpp(offsetof(ParticleRandom, m_Seed))] in NextFloatSignedOne()
63 LDR r2, [r0, #__cpp(offsetof(ParticleRandom, m_Seed))] in NextFloatSignedHalf()