Home
last modified time | relevance | path

Searched refs:m_PauseFadeVolume (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_BasicSound.cpp89 m_PauseFadeVolume.InitValue( 1.0f ); in Initialize()
284 frames = static_cast<int>( fadeFrames * m_PauseFadeVolume.GetValue() ); in Pause()
286 m_PauseFadeVolume.SetTarget( 0.0f, frames); in Pause()
307 frames = static_cast<int>( fadeFrames * ( 1.0f - m_PauseFadeVolume.GetValue() ) ); in Pause()
309 m_PauseFadeVolume.SetTarget( 1.0f, frames); in Pause()
428 m_PauseFadeVolume.Update(); in Update()
431 m_PauseFadeVolume.Update(); in Update()
520 if ( m_PauseFadeVolume.IsFinished() ) in Update()
534 if ( m_PauseFadeVolume.IsFinished() ) in Update()
565 volume *= m_PauseFadeVolume.GetValue(); in UpdateParam()
[all …]
/NW4C-2.0.3/include/nw/snd/
Dsnd_BasicSound.h420 MoveValue<f32, int> m_PauseFadeVolume; variable