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Searched refs:m_OriginalTransform (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Light.h146 math::Transform3 m_OriginalTransform; variable
Dgfx_Camera.h822 math::Transform3 m_OriginalTransform; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Light.cpp104 m_AnimGroup->SetOriginalValue(memberIdx, &m_OriginalTransform); in CreateAnimGroup()
Dgfx_AmbientLight.cpp203 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_HemiSphereLight.cpp204 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_VertexLight.cpp222 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_FragmentLight.cpp435 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in CreateOriginalValue()
Dgfx_Camera.cpp149 originalValue = &m_OriginalTransform; in CreateAnimGroup()
1166 m_OriginalTransform = this->GetResTransformNode().GetTransform(); in StoreOriginal()