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Searched refs:m_Near (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Fog.h280 m_Near(0.0f), in Fog()
297 m_Near(0.0f), in Fog()
371 f32 m_Near; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Fog.cpp272 if (!ut::FloatEqualsWeak(m_Near, near) || in Update()
280 m_Near = near; in Update()
332 viewPos.z = ((f32)i / (f32)HALF_TABLE_SIZE) * (m_Far - m_Near) + m_Near; in SetupFogSampler()
Dgfx_PerspectiveProjectionUpdater.cpp45 buffer->m_Near = PROJECTION_NEAR_CLIP; in Create()
Dgfx_FrustumProjectionUpdater.cpp46 buffer->m_Near = PROJECTION_NEAR_CLIP; in Create()
Dgfx_OrthoProjectionUpdater.cpp46 buffer->m_Near = PROJECTION_NEAR_CLIP; in Create()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResCamera.h54 nw::ut::ResF32 m_Near; member