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Searched refs:m_MeshOriginalVisibilities (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp193 animGroup->SetOriginalValue(memberIdx, &m_MeshOriginalVisibilities[meshIndex]); in BindVisibilityAnim()
426 m_MeshOriginalVisibilities.Reset(memory, meshesCount, allocator); in CreateResMeshes()
430 m_MeshOriginalVisibilities.PushBackFast(m_MeshBuffers[i].IsVisible()); in CreateResMeshes()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Model.h823 ut::MoveArray<bool> m_MeshOriginalVisibilities; variable