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Searched refs:m_MaxSkeletalModels (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp56 skeletalModels = SkeletalModelArray(this->m_MaxSkeletalModels, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h163 m_MaxSkeletalModels(DEFAULT_MAX_SKELETAL_MODELS), in Builder()
198 Builder& MaxSkeletalModels(s32 max) { m_MaxSkeletalModels = max; return *this; } in MaxSkeletalModels()
241 s32 m_MaxSkeletalModels; variable