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Searched refs:m_MaxFragmentLights (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp58 fragmentLights = FragmentLightArray(this->m_MaxFragmentLights, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h166 m_MaxFragmentLights(DEFAULT_MAX_FRAGMENT_LIGHTS), in Builder()
207 Builder& MaxFragmentLights(s32 max) { m_MaxFragmentLights = max; return *this; } in MaxFragmentLights()
244 s32 m_MaxFragmentLights; variable