Searched refs:m_MaxFragmentLights (Results 1 – 2 of 2) sorted by relevance
58 fragmentLights = FragmentLightArray(this->m_MaxFragmentLights, allocator); in Create()
166 m_MaxFragmentLights(DEFAULT_MAX_FRAGMENT_LIGHTS), in Builder()207 Builder& MaxFragmentLights(s32 max) { m_MaxFragmentLights = max; return *this; } in MaxFragmentLights()244 s32 m_MaxFragmentLights; variable