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Searched refs:m_MaxAmbientLights (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneContext.cpp61 ambientLights = AmbientLightArray(this->m_MaxAmbientLights, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h169 m_MaxAmbientLights(DEFAULT_MAX_AMBIENT_LIGHTS), in Builder()
216 Builder& MaxAmbientLights(s32 max) { m_MaxAmbientLights = max; return *this; } in MaxAmbientLights()
247 s32 m_MaxAmbientLights; variable