Searched refs:m_Initialized (Results 1 – 8 of 8) sorted by relevance
45 : m_Initialized( false ) in VoiceManager()56 if ( m_Initialized ) return; in Initialize()69 m_Initialized = true; in Initialize()74 if ( !m_Initialized ) return; in Finalize()86 m_Initialized = false; in Finalize()
44 m_Initialized = true; in Initialize()61 NW_ASSERTMSG (m_Initialized, "[DEMO:GraphicsMemoryAllocator] not initialized.\n"); in Allocate()145 NW_ASSERTMSG (m_Initialized, "[DEMO:GraphicsMemoryAllocator] not initialized.\n"); in Deallocate()
77 : m_Initialized( false ), in GraphicsMemoryAllocator()87 bool m_Initialized;
183 , m_Initialized(false) in GraphicsResource()195 if (!m_Initialized) in Finalize()200 m_Initialized = false; in Finalize()386 NW_ASSERT(!m_Initialized); in StartSetup()418 m_Initialized = true; in FinishSetup()
833 : m_Initialized(false) in DirectPrint()839 if (m_Initialized) in ~DirectPrint()848 if (this->m_Initialized) in Initialize()858 m_Initialized = true; in Initialize()864 if (m_Initialized) in Finalize()866 m_Initialized = false; in Finalize()873 return m_Initialized && m_Buffer.m_Address != NULL; in IsActive()
251 return m_Initialized; in Initialized()607 bool m_Initialized; variable
80 bool m_Initialized; variable
367 bool m_Initialized; variable