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Searched refs:m_HemiSphereLight (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_LightSet.h178 this->m_HemiSphereLight = light; in SetHemiSphereLight()
187 return this->m_HemiSphereLight; in GetHemiSphereLight()
196 return this->m_HemiSphereLight; in GetHemiSphereLight()
311 this->m_HemiSphereLight = NULL; in ClearAll()
332 m_HemiSphereLight(NULL) in LightSet()
346 HemiSphereLight* m_HemiSphereLight; variable
Dgfx_SceneEnvironment.h58 m_HemiSphereLight(NULL), in SceneEnvironment()
305 this->m_HemiSphereLight = hemiSphereLight; in SetHemiSphereLight()
314 return this->m_HemiSphereLight; in GetHemiSphereLight()
490 HemiSphereLight* m_HemiSphereLight; variable
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp127 m_HemiSphereLight = NULL; in ResetHemiSphereLight()
175 if (m_HemiSphereLight != hemiSphereLight) in SetActiveLightSet()
178m_HemiSphereLight = (hemiSphereLight != NULL && hemiSphereLight->GetResHemiSphereLight().IsLightEn… in SetActiveLightSet()