Searched refs:m_Frames (Results 1 – 2 of 2) sorted by relevance
397 m_Frames = 0; in Window()406 m_Frames[i].textureFlip = pResWindowFrame->textureFlip; in Window()410 m_Frames[i].pMaterial = Layout::NewObj<Material>(pResMaterial, resBlockSet); in Window()442 m_Frames[i].pMaterial = Layout::NewObj<Material>(); in InitTexNum()443 if (m_Frames[i].pMaterial) in InitTexNum()445 m_Frames[i].pMaterial->ReserveMem(frameTexNums[i], frameTexNums[i], frameTexNums[i]); in InitTexNum()467 m_Frames = Layout::NewArray<Frame>(frameNum); in InitFrame()468 if (m_Frames) in InitFrame()478 Layout::DeleteArray(m_Frames, m_FrameNum); in ~Window()546 if (internal::EqualsMaterialName(m_Frames[i].pMaterial->GetName(), findName)) in FindMaterialByName()[all …]
506 Frame* m_Frames; variable