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Searched refs:m_CriticalSection (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/include/nw/os/platform/
Dos_MutexCTR.h33 m_CriticalSection.Initialize(); in LockObject()
38 m_CriticalSection.Finalize(); in ~LockObject()
43 m_CriticalSection.Enter(); in Lock()
48 return m_CriticalSection.TryEnter(); in TryLock()
53 m_CriticalSection.Leave(); in Unlock()
57 nn::os::CriticalSection m_CriticalSection;
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundHeap.cpp40 m_CriticalSection.Initialize(); in SoundHeap()
56 m_CriticalSection.Finalize(); in ~SoundHeap()
74 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Create()
90 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Destroy()
110 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Alloc()
139 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Alloc()
154 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Clear()
167 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in SaveState()
176 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in LoadState()
Dsnd_TaskManager.cpp58 m_CriticalSection.Initialize(); in Initialize()
64 m_CriticalSection.Finalize(); in Finalize()
82 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in AppendTask()
104 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in GetNextTask()
126 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in PopTask()
245 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in RemoveTask()
278 nn::os::CriticalSection::ScopedLock scopeLock(m_CriticalSection); in RemoveTaskById()
Dsnd_TaskThread.cpp63 m_CriticalSection.Initialize(); in Create()
103 m_CriticalSection.Finalize(); in Destroy()
153 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in ThreadProc()
Dsnd_SoundThread.cpp270 m_CriticalSection.Initialize(); in Initialize()
321 m_CriticalSection.Finalize(); in Finalize()
402 CriticalSection::ScopedLock lock( m_CriticalSection ); in RegisterSoundFrameCallback()
408 CriticalSection::ScopedLock lock( m_CriticalSection ); in UnregisterSoundFrameCallback()
433 CriticalSection::ScopedLock lock( m_CriticalSection ); in FrameProcess()
620 CriticalSection::ScopedLock lock( m_CriticalSection ); in GetTickCount()
628 CriticalSection::ScopedLock lock( m_CriticalSection ); in ClearTickCount()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundHeap.h251 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetCurrentLevel()
267 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetSize()
280 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in GetFreeSize()
301 nn::os::CriticalSection::ScopedLock lock( m_CriticalSection ); in Dump()
309 mutable nn::os::CriticalSection m_CriticalSection; variable
Dsnd_TaskThread.h45 return m_CriticalSection.TryEnter(); in TryLock()
49 m_CriticalSection.Enter(); in Lock()
53 m_CriticalSection.Leave(); in Unlock()
63 nn::os::CriticalSection m_CriticalSection; variable
Dsnd_SoundThread.h166 void Lock() { m_CriticalSection.Enter(); } in Lock()
167 void Unlock() { m_CriticalSection.Leave(); } in Unlock()
213 mutable CriticalSection m_CriticalSection; variable
Dsnd_TaskManager.h79 nn::os::CriticalSection m_CriticalSection; variable