Searched refs:m_Channels (Results 1 – 2 of 2) sorted by relevance
100 StreamChannel& channel = m_Channels[ channelIndex ]; in Initialize()169 StreamChannel& channel = m_Channels[ ch ]; in Setup()458 Voice* voice = m_Channels[ch].m_pVoice; in Stop()555 if ( m_Channels[ 0 ].m_pVoice != NULL ) in GetPlaySamplePosition()557 bufOffset = static_cast<s32>( m_Channels[ 0 ].m_pVoice->GetCurrentPlayingSample() ); in GetPlaySamplePosition()615 if ( m_Channels[ 0 ].m_pVoice != NULL ) in GetFilledBufferPercentage()618 static_cast<s32>( m_Channels[ 0 ].m_pVoice->GetCurrentPlayingSample() ); in GetFilledBufferPercentage()712 m_Tracks[i].m_pChannels[j] = &m_Channels[ trackInfos[i].globalChannelIndex[j] ]; in LoadHeader()722 m_Channels[ch].m_AdpcmParam = dspAdpcmParam[ch]; in LoadHeader()723 m_Channels[ch].m_AdpcmLoopParam = dspAdpcmLoopParam[ch]; in LoadHeader()[all …]
349 StreamChannel m_Channels[ STRM_CHANNEL_NUM ]; variable