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Searched refs:m_CameraToward (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmTouchPanelCamera.h64 m_CameraToward.x = m_CameraTarget.x - m_CameraPos.x; in SetEnable()
65 m_CameraToward.y = m_CameraTarget.y - m_CameraPos.y; in SetEnable()
66 m_CameraToward.z = m_CameraTarget.z - m_CameraPos.z; in SetEnable()
67 m_CameraToward.Normalize(); in SetEnable()
83 nw::math::VEC3 m_CameraToward; // ���� variable
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmTouchPanelCamera.cpp50 m_CameraToward.x = m_CameraTarget.x - m_CameraPos.x; in SmTouchPanelCamera()
51 m_CameraToward.y = m_CameraTarget.y - m_CameraPos.y; in SmTouchPanelCamera()
52 m_CameraToward.z = m_CameraTarget.z - m_CameraPos.z; in SmTouchPanelCamera()
53 m_CameraToward.Normalize(); in SmTouchPanelCamera()
212 VEC3TransformNormal( &toward, &matrixRaotY, &m_CameraToward ); in calcCamera()