Searched refs:m_AmbientParam (Results 1 – 2 of 2) sorted by relevance
107 m_AmbientParam.volume = 1.0f; in Initialize()108 m_AmbientParam.pitch = 1.0f; in Initialize()109 m_AmbientParam.pan = 0.0f; in Initialize()110 m_AmbientParam.span = 0.0f; in Initialize()111 m_AmbientParam.fxSend = 0.0f; in Initialize()112 m_AmbientParam.lpf = 0.0f; in Initialize()113 m_AmbientParam.biquadFilterValue = 0.0f; in Initialize()114 m_AmbientParam.biquadFilterType = 0; in Initialize()115 m_AmbientParam.priority = 0; in Initialize()134 m_AmbientParam.priority = ambientPriority; in SetPriority()[all …]
338 static_cast<int>( m_Priority ) + static_cast<int>( m_AmbientParam.priority ), in CalcCurrentPlayerPriority()367 const SoundParam& GetAmbientParam() const { return m_AmbientParam; } in GetAmbientParam()416 SoundParam m_AmbientParam; variable