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Searched refs:m_AmbientParam (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_BasicSound.cpp107 m_AmbientParam.volume = 1.0f; in Initialize()
108 m_AmbientParam.pitch = 1.0f; in Initialize()
109 m_AmbientParam.pan = 0.0f; in Initialize()
110 m_AmbientParam.span = 0.0f; in Initialize()
111 m_AmbientParam.fxSend = 0.0f; in Initialize()
112 m_AmbientParam.lpf = 0.0f; in Initialize()
113 m_AmbientParam.biquadFilterValue = 0.0f; in Initialize()
114 m_AmbientParam.biquadFilterType = 0; in Initialize()
115 m_AmbientParam.priority = 0; in Initialize()
134 m_AmbientParam.priority = ambientPriority; in SetPriority()
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/NW4C-2.0.3/include/nw/snd/
Dsnd_BasicSound.h338 static_cast<int>( m_Priority ) + static_cast<int>( m_AmbientParam.priority ), in CalcCurrentPlayerPriority()
367 const SoundParam& GetAmbientParam() const { return m_AmbientParam; } in GetAmbientParam()
416 SoundParam m_AmbientParam; variable