Searched refs:m_AmbientLight (Results 1 – 3 of 3) sorted by relevance
151 this->m_AmbientLight = light; in SetAmbientLight()160 return this->m_AmbientLight; in GetAmbientLight()169 return this->m_AmbientLight; in GetAmbientLight()310 this->m_AmbientLight = NULL; in ClearAll()331 m_AmbientLight(NULL), in LightSet()345 AmbientLight* m_AmbientLight; variable
57 : m_AmbientLight(NULL), in SceneEnvironment()288 this->m_AmbientLight = ambientLight; in SetAmbientLight()296 return this->m_AmbientLight; in GetAmbientLight()489 AmbientLight* m_AmbientLight;
135 m_AmbientLight = NULL; in ResetAmbientLight()168 if (m_AmbientLight != ambientLight) in SetActiveLightSet()171 …m_AmbientLight = (ambientLight != NULL && ambientLight->GetResAmbientLight().IsLightEnabled()) ? a… in SetActiveLightSet()