Searched refs:m_ActiveInstances (Results 1 – 1 of 1) sorted by relevance
566 m_ActiveInstances(mainAllocator), in ParticleEffect()622 this->m_ActiveInstances.PushBack(node); in LeaseInstance()638 this->m_ActiveInstances.EraseFind(topNode); in ReleaseInstance()668 return this->m_ActiveInstances[index]; in GetActiveEffect()721 return this->m_ActiveInstances.Size(); in GetActiveSize()776 ut::MoveArray<ParticleHandle*> m_ActiveInstances; variable