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/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h566 m_ActiveInstances(mainAllocator), in ParticleEffect()
622 this->m_ActiveInstances.PushBack(node); in LeaseInstance()
638 this->m_ActiveInstances.EraseFind(topNode); in ReleaseInstance()
668 return this->m_ActiveInstances[index]; in GetActiveEffect()
721 return this->m_ActiveInstances.Size(); in GetActiveSize()
776 ut::MoveArray<ParticleHandle*> m_ActiveInstances; variable